I came across some lovely photos of some vintage Herman Miller pieces today (h/t @architeckure on Threads). This lead me down a rabbit hole of the designer at Herman Miller who created these workstations.
The man behind the desk (so to speak), is George Nelson. He was a lead industrial designer at Herman Miller from 1945 to 1954. Sometime before that, he was an avid design writer. He contributed to magazines like Architectural Forum and in later years, published several books on architecture and design thinking.
In 1959, Nelson and others designed and built the “Comprehensive Shelving System,” the CSS as it were — this pre-dates the Dieter Rams Vitsoe Shelving System by a few years
Nelson’s contributions to mid-century decor and Herman Miller’s aesthetic remain steadfast and important. His workstations and office furniture are astounding.
That’s right. Namgoong Hyeonja, the architect mentioned in the film Parasite, is a fictional architect. He’s not real. However, the genius behind the house in the film was real. Bong Joon-Ho tapped his production designer Lee Ha-Jun, and their art department wizards to build a remarkable architectural vision. The Park house was constructed entirely on a film lot. Here’s some of the initial renderings and concept models:
Compare some of those concept renderings with some actual stills from the film:
Incredible attention to detail and commitment to getting the right shot. There are more photos and insights from Bong and Lee in the interview piece at IndieWire. Bong Joon Ho’s stories and films are heavily steeped in symbolism. They’re dense and delicious like a strong sun tea that’s been sitting outside for hours in the hot sun. They’re chock full of complex metaphors and reference cultural deep-cut films such as Akira Kurosawa’s, High and Low.
Bong’s intelligent cuts, tedious blocking, and deliberate recycling of shots are a delicious recipe for a fun film. Here’s some of his own words (from the IndieWire piece) on why they chose the structure of the house and the film:
Cinephiles may be reminded of Akira Kurosawa’s “High and Low.” In that case, the structure is simpler and stronger. The Japanese title is “Heaven and Hell.” On the top of the hill is a rich guy and in the bottom, there is the criminal kind of structure. It’s basically the same in “Parasite,” but with more layers.
Because the story is about the rich and poor, that’s obviously the approach we had to take in terms of designing the sound and lighting. The poorer you are, the less sunlight you have access to, and that’s just how it is in real life as well: You have a limited access to windows. For example, in “Snowpiercer,” the tail cars didn’t have any windows and with semi-basement homes, you have a very limited of sunlight you get during the day — maybe 15 or 30 minutes — and that’s where the film opens.
We actually used natural lighting for those scenes in “Parasite.” All of our sets, the rich house and the poor house, were built on outdoor lots.
Lee Ha-Jun, a seasoned production designer says the the living room should act as a stand-in for TV. I believe he means that literally for Mr. and Mrs. Park, initially. But, offering an appreciative and wide view of the garden, the large window becomes a living portal to the backyard green space. A gateway of vast symbolic significance within Bong’s plot. The window occupies an intentional 2.35:1 aspect ratio, which is culturally symbolic to film, but more importantly feels spacious on screen. It has its production merits too, inviting light and warmth during the day on set. Lee has a terse explanation, but it is pretty clear that almost everything on set was thoughtfully produced for the sake of blocking:
The front yard was a key reason why he had to build Mr. Park’s house. Director Bong already had the actors’ blocking in mind.
Even all of the furniture was custom-made for Bong’s film:
The semi-basement neighborhood was built to flood:
I wasn’t joking when I said it was full of metaphors. Here’s a few examples I fell in love with that caught my eyes. Ample repetition reinforces significance. As a resolution begins to unravel, the same shot cedes itself to darkness as something sinister emerges only moments later.
Reflections and oppositions are important. Light and warmth. Opaque and transparent. Cloudy and clear. Clean and dirty. Level and angled. Rich and poor. Survival and oppression. High and low.
What I find to be the most striking, is these temples of film production are all temporary. They’re built on film lots, hundreds of works laboring to build these realistic places, used for shots, deconstructed, and the cycle repeats for the next big movie. It’s like they’re emulating the Himalayan practice of creating Tibetan Sand Mandalas. For more photos and concept images from the film, check out Architectural Digest.
Donald Judd, was a truly wonderful artist. He was a Texan, a self-proclaimed minimalist (many attribute the term’s ubiquity and elevated definition to his contributions). He was a pioneer in fabrication methods, a prolific furniture designer, and finally an architect.
Judd once purchased a beautiful cast-iron, five-story building at 101 Spring Street, in New York City and it still stands today. It’s where his foundation is currently headquartered in New York. His work, (such as the one pictured below) is transcendent, stimulating ephemeral works. Often bold, they create little spaces and jettison outward from walls or floors with sharpness and arresting hues:
While Judd died in 1994, tragically from lymphoma (fuck cancer), the Judd Foundation lives on. It is a non-profit, dedicated to preserving and maintaining the life and works of Donald Judd. The foundation also happens to offer scholastic programs and internships to practicing artists. They even have some of Judd’s furniture design fully fabricated for sale. Sales benefit the foundation’s mission and helps keep the lights on. Some pieces in particular are quite striking: