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iPod

  • The iPhone has no doubt been a crazy success since the early days. But how did the iPhone end up being such a success? Speculation, rumors and the lack of a design-first company in the market left Apple wide-open to squeeze into a already crowding market of cell phones and catalyze the smartphone industry into the behemoth that it is today. It took years of research, iteration and trial and error to produce the first iPhones. Apple was prototyping devices in secrecy with fabricators in China as early as 2005 with Foxconn and Pegatron. Looking back, we can see the design lineage and early ideas that were afoot in the company.

    Early on, there was a bet that the clickwheel, an invention of the successful iPod could be re-used in the iPhone. Thanks to @DongleBookPro, and (a few others over the years), we have some interesting images of late Acorns OS. Apple installed numerous diagnostic tools on these devices such as fabricator diagnostics, carrier and engineering diagnostic UI. Hap Plain of Cult of Mac put together this video showing just how rudimentary some of these early P-series iPhones worked here:

    The rudimentary touch-operated Acorn OS that ran on these prototypes eventually were refined and became the much beloved iOS. For further reading I recommend 9to5mac’s piece on the history behind Acorn OS and how it came to be.

  • From Stereogum:

    It’s weird to think that, in the years before the Walkman, there was no way to listen to music privately while out in public. There were ways to bring music with you — on transistor radios, on boom boxes, on car stereos — but they forced you to subject everyone around you to that music, as well. The Walkman freed us up. It allowed us to make music more a part of our lives, to build our own private soundworlds. It was a transformative invention, one of the few that utterly upended the way we listen to music. Soon enough, more and more portable cassette players would hit the market, and the price fortunately dropped. But no matter which company made them, we still used the word “Walkman” to describe them.

    Only looking backward, can we appreciate how far we’ve come. It truly changed how we listened to music. We might not refer to our music players as Walkmans anymore, but in a sense — we still do. A simple progression of design thinking over the years reveals my favorite Bruno Munari’s maxim:

    An arrow can lose its feathers but not its point.

    Bruno Munari, Design as Art.