• 2023

  • One Brilliant Zelda Hack Turns Tears of the Kingdom Into Tony Hawk

  • If you haven’t been playing Tears of the Kingdom, I cannot stress just how much you are missing out. Apart from it being a phenomenal game and sequel to acclaimed Breath of the Wild — the mechanics alone will invade every crevasse of your brain. It’s that good. Those mechanics have yielded some surprising inventions from users. From Jake Kleinman over at Inverse:

    To turn Tears of the Kingdom into Tony Hawk: Pro Skater, all you need is the Fusion ability and a minecart. You’ll unlock Fusion in the game’s opening tutorial on Great Sky Island, which is also where you can find a mine cart. Once you have both at your disposal, equip a shield. Then stand in front of a mine cart, activate Fusion, and fuse the cart to your shield. Now, all you need to do is shield surf, and the minecart wheels will give you an extra boost.

    Just don’t forget that your new skateboard will eventually break after enough use, so try not to run out of shields right before a big boss battle.

  • 2019

  • Arcade Game Typography

  • I have nothing but praise for those who study niche topics like these. Toshi Omagari of MonoType, studied typography at Musashino Art University in Tokyo. He’s worked alongside big brands like H&M, and he’s previously contributed to Google Noto, and more notably introduced Tibetan Script support to Google Noto which is spectacular work. He helped resurrect Metro Nova from the dead.

    Omagari has a limited-release book coming out (sufficed to say, it’s already sold-out but you can buy the paperback version here on Amazon). He has meticulously researched the wonderfully niche topic of video game typography and it’s freaking awesome:

    The first book of its kind – a definitive and beautifully designed survey of ’70s, ’80s and early ’90s arcade game pixel typography. Exhaustively researched by author Toshi Omagari (a celebrated typeface designer at Monotype UK) Arcade Game Typography gathers together 250 pixel typefaces, all carefully chosen, extracted, redrawn and categorised by style, and each with an accompanying commentary by Omagari. The title also features 4 illustrated essays on videogame typography theory and practice, documenting the unique advantages and challenges presented to designers of these bold, playful and often quirky alphabets.

    A beautifully produced celebration of the eclectic typography featured in hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser-known gems. Unlike print typefaces, pixel type often has colour ‘baked in’ to its characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.

    Love this bit about the original 1978 Space Invaders typography (image below):

    The original game, and most of the clones, featured the above typeface, copied from Tank 8 with a minor modification to M.

    Photos via Read-Only Memory
    Left page: RoboCop 2 (Data East/1991), Captain America and the Avengers (Data East/1991)
    Right page: Spider-man: the Video Game (Sega/1991), Xexex (Konami/1991), X-men (Konami/1992)